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Monster

Adult Silver Dragon

Huge Dragon · Lawful Good

Monster Manual Page 117
Armor Class19
Hit Points243 (18d12 + 126)
SpeedWalk 40 ft., Fly 80 ft.
Challenge16
STR27
DEX10
CON25
INT16
WIS13
CHA21

Traits

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +13 to hit, reach 10 ft., one target. 19 () 🏹 Piercing damage.

Claw

Melee Weapon Attack +13 to hit, reach 5 ft., one target. 15 () 🗡️ Slashing damage.

Tail

Melee Weapon Attack +13 to hit, reach 15 ft., one target. 17 () 🔨 Bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons Recharge 5

The dragon uses one of the following breath weapons.
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item
Cold Breath
The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 () ❄️ Cold damage on a failed save, or half as much damage on a successful one.
item
Paralyzing Breath
The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape

The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 () 🔨 Bludgeoning damage and be knocked . The dragon can then fly up to half its flying speed.