You know the cantrip.
Tinker's Magic
Class Feature
Description
As a Magic action while holding Tinker's Tools, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list:
Ball Bearings
Basket
Bedroll
Bell
Blanket
Block And Tackle
Glass Bottle
Bucket
Caltrops
Candle
Crowbar
Flask
Grappling Hook
Hunting Trap
Jug
Lamp
Manacles
Net
Oil
Paper
Parchment
Pole
Pouch
Rope
Sack
Shovel
Iron Spikes
String
Tinderbox
Torch
Vial
See the rules for the item in the Player's Handbook. The item lasts until you finish a Long Rest, at which point it vanishes.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Reference Details
- Sourcekey
- classfeature|efa|tinker's magic
- Level
- 1
- Classname
- Artificer
- Srd
- Basicrules
- Srd52
- Basicrules2024
- Hasfluff
- Hasfluffimages