You have learned arcane plans that you use to make magic items.
Replicate Magic Item
Class Feature
Description
Plans Known
When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer Level 2+) table (see the Dungeon Master's Guide for the items' descriptions). Bag Of Holding, Cap Of Water Breathing, Sending Stones, and +1 Wand Of The War Mage are recommended. Whenever you gain an Artificer level, you can replace one of the plans you know with a new plan for which you qualify.
You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans Known column of the Artificer Features table. When you choose a plan to learn, you choose it from any Magic Item Plans table for which you qualify; your qualification is based on your Artificer level.
Creating an Item
When you finish a Long Rest, you can create one or two different magic items if you have Tinker's Tools in hand. Each item is based on one of the plans you know for this feature.
If a created item requires Attunement, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for Attunement.
When you reach certain Artificer levels specified in the Magic Items column of the Artificer Features table, the number of magic items you can create at the end of a Long Rest increases. Each item you create must be based on a different plan you know.
You can't have more magic items from this feature than the number shown in the Magic Items column of the Artificer Features table for your level. If you try to exceed your maximum number of magic items for this feature, the oldest item vanishes, and then the new item appears.
Duration
A magic item created by this feature functions as the normal magic item, except its magic isn't permanent; when you die, the magic item vanishes after days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately vanishes.
If an item that you created with this feature is a container, such as a Bag Of Holding, and it vanishes, its contents harmlessly appear in and around its space.
Spellcasting Focus
You can use any Wand or Weapon created by this feature as a Spellcasting Focus in lieu of using a set of Artisan's Tools.
Crafting More Magic Items
The Replicate Magic Item feature isn't the only way for an Artificer to make magic items. The Dungeon Master's Guide provides rules for characters—not just Artificers—who want to make magic items of all sorts. Though many different characters can make magic items, Artificers can do it faster than others; each Artificer subclass improves a character's speed at making items of a certain category.
When an Artificer crafts a magic item using the normal rules in the Dungeon Master's Guide, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don't apply to items you craft by other means.
Magic Item Plans (Artificer Level 2+)
Alchemy Jug
No
Bag Of Holding
No
Cap Of Water Breathing
No
Common Magic Item That Isn't A Potion, A Scroll, Or Cursed*
Varies
Goggles Of Night
No
Manifold Tool
Yes
Repeating Shot
Yes
Returning Weapon
No
Rope Of Climbing
No
Sending Stones
No
+1 Shield
No
Wand Of Magic Detection
No
Wand Of Secrets
No
+1 Wand Of The War Mage
Yes
+1 Weapon
No
+1 Wraps Of Unarmed Power
No
Magic Item Plans (Artificer Level 6+)
+1 Armor
No
Boots Of Elvenkind
No
Boots Of The Winding Path
Yes
Cloak Of Elvenkind
Yes
Cloak Of The Manta Ray
Yes
Dazzling Weapon
Yes
Eyes Of Charming
Yes
Eyes Of Minute Seeing
No
Gloves Of Thievery
No
Helm Of Awareness
No
Lantern Of Revealing
No
Mind Sharpener
Yes
Necklace Of Adaptation
Yes
Pipes Of Haunting
No
Repulsion Shield
No
Ring Of Swimming
No
Ring Of Water Walking
No
Sentinel Shield
No
Spell-Refueling Ring
Yes
Wand Of Magic Missiles
No
Wand Of Web
Yes
Weapon Of Warning
Yes
Magic Item Plans (Artificer Level 10+)
Armor Of Resistance
Yes
Dagger Of Venom
No
Elven Chain
No
Ring Of Feather Falling
Yes
Ring Of Jumping
Yes
Ring Of Mind Shielding
Yes
+2 Shield
No
Uncommon Wondrous Item That Isn't Cursed*
Varies
+2 Wand Of The War Mage
Yes
+2 Weapon
No
+2 Wraps Of Unarmed Power
No
Magic Item Plans (Artificer Level 14+)
+2 Armor
No
Arrow-Catching Shield
Yes
Flame Tongue
Yes
Rare Wondrous Item That Isn't Cursed*
Varies
Ring Of Free Action
Yes
Ring Of Protection
Yes
Ring Of The Ram
Yes
Reference Details
- Sourcekey
- classfeature|efa|replicate magic item
- Level
- 2
- Classname
- Artificer
- Srd
- Basicrules
- Srd52
- Basicrules2024
- Hasfluff
- Hasfluffimages