You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the condition for 1 minute. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.
Poison (Cost: 1d6)
Class Feature
Description
To use this effect, you must have a Poisoner's Kit on your person.
Reference Details
- Sourcekey
- classfeature|xphb|poison (cost: 1d6)
- Level
- 5
- Classname
- Rogue
- Srd
- Basicrules
- Srd52
- Basicrules2024
- Hasfluff
- Hasfluffimages