Your Replicate Magic Item feature gains the following options.
Magic Item Tinker
Class Feature
Description
Charge Magic Item
As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item regains is equal to the level of spell slot expended.
Drain Magic Item
As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot. The slot is level 1 if the item is Common or level 2 if the item is Uncommon or Rare. Once you use this feature, you can't do so again until you finish a Long Rest. Any spell slot you create with this feature vanishes when you finish a Long Rest.
Transmute Magic Item
As a Magic action, you can touch one magic item within 5 feet of yourself that you created with Replicate Magic Item and transform it into a different magic item. The resulting item must be based on a magic item plan you know. Once you use this feature, you can't do so again until you finish a Long Rest.
Reference Details
- Sourcekey
- classfeature|efa|magic item tinker
- Level
- 6
- Classname
- Artificer
- Srd
- Basicrules
- Srd52
- Basicrules2024
- Hasfluff
- Hasfluffimages