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Class Feature

Magic Item Tinker

Class Feature

Encounters from the Abyss Page 10

Description

Your Replicate Magic Item feature gains the following options.

Charge Magic Item

As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item regains is equal to the level of spell slot expended.

Drain Magic Item

As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot. The slot is level 1 if the item is Common or level 2 if the item is Uncommon or Rare. Once you use this feature, you can't do so again until you finish a Long Rest. Any spell slot you create with this feature vanishes when you finish a Long Rest.

Transmute Magic Item

As a Magic action, you can touch one magic item within 5 feet of yourself that you created with Replicate Magic Item and transform it into a different magic item. The resulting item must be based on a magic item plan you know. Once you use this feature, you can't do so again until you finish a Long Rest.

Reference Details

Sourcekey
classfeature|efa|magic item tinker
Level
6
Classname
Artificer
Srd
Basicrules
Srd52
Basicrules2024
Hasfluff
Hasfluffimages