Witchlight Hand
Background
Description
Skill Proficiencies:
Tool Proficiencies:
Languages:
Equipment:
Feature: Carnival Fixture
The Witchlight Carnival provides you with free, modest lodging and food. In addition, you may wander about the carnival and partake of its many wonders at no cost to you, provided you don't disrupt its shows or cause any other trouble.
Carnival Companion
Over the years, you have earned the friendship of another carnival fixture. Roll a and consult the Carnival Companion table to determine whom or what you've befriended, or you can choose an option that you like. Work with your DM to flesh out this friendship. This companion hangs around you while you're in the carnival, but it won't voluntarily leave the carnival.
The DM can use the stat block in Chapter 1 to represent hands, performers, and animal trainers who serve as carnival companions. Statistics for the other companions appear in the Monster Manual.
Carnival Companion
1
Old, cantankerous Witchlight hand
2
Young, impressionable Witchlight hand
3
Performer (such as an acrobat, a clown, or a musician)
4
Retired performer
5
Seasoned animal trainer
6
Old
7
Cheery
8
Harmless, magical wisp of light (no stat block required) that has a flying speed of 30 feet, can hover, and sheds bright light in a 5-foot radius and dim light for an additional 5 feet
Character Traits
As the players choose backgrounds for their characters, they can use the following tables to help determine their characters' personality traits, ideals, bonds, and flaws. Players can use these tables instead of the ones that appear in the Player's Handbook, or they can mix and match them. If a rolled result doesn't make sense for a character, the player can roll again or choose a more appropriate entry on the table.
These tables, while optional, are well suited to Feywild-themed adventures and are ideal for any character who has the feylost or Witchlight hand background.
Personality Traits
1
I'm haunted by fey laughter that only I can hear, though I know it's just my mind playing tricks on me.
2
Like a nomad, I can't settle down in one place for very long.
3
Good music makes me weep like a baby.
4
Wherever I go, I try to bring a little of the warmth and tranquility of home with me.
5
I have never lost my childlike sense of wonder.
6
When I have a new idea, I get wildly excited about it until I come up with another, better idea.
7
I live by my own set of weird and wonderful rules.
8
I can't bring myself to trust most adults.
Ideals
1
Friendship. I never leave a friend behind. (Good)
2
Empathy. No creature should be made to suffer. (Good)
3
Wanderlust. I prefer to take the less traveled path. (Chaotic)
4
Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)
5
Honor. A deal is a deal, and I would never break one. (Lawful)
6
Rule of Three. Everything in the multiverse happens in threes. I see the "rule of three" everywhere. (Lawful)
7
Obsession. I won't let go of a grudge. (Evil)
8
Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil)
Bonds
1
I would never break my word.
2
I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it.
3
I do what I can to protect the natural world.
4
A trusted friend is the most important thing in the multiverse to me.
5
I can't bring myself to harm a Fey creature, either because I consider myself one or because I fear the repercussions.
6
The Witchlight Carnival feels like home to me.
7
I'm drawn to the Feywild and long to return there, if only for a short while.
8
I feel indebted to and for giving me a home and a purpose.
Flaws
1
I easily lose track of time. My poor sense of time means I'm always late.
2
I think the whole multiverse is out to get me.
3
I'm always operating under a tight timeline, and I'm obsessed with keeping everything on schedule.
4
I'm a kleptomaniac who covets shiny, sparkling treasure.
5
I'm forgetful. Sometimes I can't remember even the simplest things.
6
I never give away anything for free and always expect something in return.
7
I have many vices and tend to indulge them.
8
I'm always changing my mind—well, almost always.
Reference Details
- Sourcekey
- background|wbtw|witchlight hand
- Srd
- Basicrules
- Srd52
- Basicrules2024
- Hasfluff
- 1
- Hasfluffimages
- 1